This example shows how to create a 2D environment that works along with 3D elements.
What this Example Does
This example shows the following:
- How to load a graphic to draw elements of 2D sprites
- How to use a loaded graphic to query and use colors located at a position on the bitmap
- How to draw sprites with an alpha map
- How to draw text using a specific font
All source code for this example is available in the example Button.
References
This example is based on the C++ based tutorial 6 of the Irrlicht Engine.









