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Asset Imports

Support >> Franklin 3D Features

import static, rigged or animated content

The Franklin 3D 1.0 specifications include support for both industry standard mesh and texture formats, allowing easy reuse and re-purposing…

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Scene Graph Management

Support >> Franklin 3D Features

mix indoor and outdoor environments

Franklin 3D uses a hierarchical scene graph to manage scenes and objects. Scene nodes are attached to each other and…

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Scene Graph Management

Support >> Franklin 3D Features

easily add, attach objects and more to the camera

Franklin 3D uses a hierarchical scene graph to manage scenes and objects. Scene nodes are attached to each other and…

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Easy Outdoor Environments

rippling, reflective liquid surfaces

Franklin 3D lets you simulate elements of the natural and not so natural world so you can create and mix…

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Easy Outdoor Environments

generate detailed, textured terrains

Easy terrain building

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Unified Experience

built in, cross platform user interfaces

Build 3D applications

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Character Animation


Franklin 3D lets you use two types of character animation: morph target based animation and skeleton based animation.

Morph target animation

Animated meshes in morph target animation are stored as a collection of vertices are linearly interpolated from one frame to the next. You can load several kinds of animated mesh that supports morph target animation.

Skeletal animation

Animated meshes in skeletal animation consist of a skin that is manipulated by animated joints. You can even attach objects to joints - such as attaching a weapon to a hand.

Choosing Your Character Animation Type

Morph target animation files tend to be larger with linear styles of animation. The advantage to morph animation is that an artist can have greater control over what the animation actually looks like. Skeletal based animation files are smaller and are much more programmatic.



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