Franklin 3D lets you use two types of character animation: morph target based animation and skeleton based animation.
Morph target animation
Animated meshes in morph target animation are stored as a collection of vertices are linearly interpolated from one frame to the next. You can load several kinds of animated mesh that supports morph target animation.
Skeletal animation
Animated meshes in skeletal animation consist of a skin that is manipulated by animated joints. You can even attach objects to joints - such as attaching a weapon to a hand.
Choosing Your Character Animation Type
Morph target animation files tend to be larger with linear styles of animation. The advantage to morph animation is that an artist can have greater control over what the animation actually looks like. Skeletal based animation files are smaller and are much more programmatic.









