This example shows how to work with collision detection and also how picking works.
What this Example Does
This example shows the following:
- How to create a Collision Response Animator
- How to associate a Collision Response Animator with a camera
- How to draw a dynamic light in a scene
All source code for this example is available in the example Button.
This utilizes the Quake 3 scene from example #2. You should be very familiar with that example before working with this one.
References
This example is based on the C++ based tutorial 7 of the Irrlicht Engine.









