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This example shows how to create a custom scene node and how to use it with the engine.
What this Example Does
This example shows the following:
- Set the bounding box of a scenenode and return it
- Return the number of materials used in a scenenode
- How to animate a scenenode
- How to override the rendering of a scene
All source code for this example is available in the example Button.
References
This example is based on the C++ based tutorial 3 of the Irrlicht Engine.









