Click on the slide!

Asset Imports

Support >> Franklin 3D Features

import static, rigged or animated content

The Franklin 3D 1.0 specifications include support for both industry standard mesh and texture formats, allowing easy reuse and re-purposing…

More...
Click on the slide!

Scene Graph Management

Support >> Franklin 3D Features

mix indoor and outdoor environments

Franklin 3D uses a hierarchical scene graph to manage scenes and objects. Scene nodes are attached to each other and…

More...
Click on the slide!

Scene Graph Management

Support >> Franklin 3D Features

easily add, attach objects and more to the camera

Franklin 3D uses a hierarchical scene graph to manage scenes and objects. Scene nodes are attached to each other and…

More...
Click on the slide!

Easy Outdoor Environments

rippling, reflective liquid surfaces

Franklin 3D lets you simulate elements of the natural and not so natural world so you can create and mix…

More...
Click on the slide!

Easy Outdoor Environments

generate detailed, textured terrains

Easy terrain building

More...
Click on the slide!

Unified Experience

built in, cross platform user interfaces

Build 3D applications

More...
Frontpage Slideshow (version 2.0.0) - Copyright © 2006-2008 by JoomlaWorks

OpenGL, Direct X - Your Choice


Franklin 3D developers can select from five different rendering engines for their games. These include:

  • Direct3D 8.1
  • Direct3D 9.0
  • OpenGL 1.2-3.0
  • Irrlicht Engine Software Only Based Renderer
  • Burningsvideo Software Only Based Renderer
  • A null device

Choosing the Right Rendering Engine

Franklin 3D gives you as many options as possible for rendering your game. If you want to maintain consistency between your target platforms, industry standard OpenGL provides a consistent experience on both Mac OS X and Windows.

If you only build games on Windows, select DirectX and leverage hardware based acceleration and effects with Direct X 9 (or higher).

The two additional software based renderers are useful because you can have your program "fall back" in case your customer's hardware doesn't meet minimum requirements for OpenGL or DirectX display



Add this page to your favorite Social Bookmarking websites
Reddit! Del.icio.us! Mixx! Free and Open Source Software News Google! Live! Facebook! StumbleUpon! Twitter! TwitThis