Franklin 3D developers can select from five different rendering engines for their games. These include:
- Direct3D 8.1
- Direct3D 9.0
- OpenGL 1.2-3.0
- Irrlicht Engine Software Only Based Renderer
- Burningsvideo Software Only Based Renderer
- A null device
Choosing the Right Rendering Engine
Franklin 3D gives you as many options as possible for rendering your game. If you want to maintain consistency between your target platforms, industry standard OpenGL provides a consistent experience on both Mac OS X and Windows.
If you only build games on Windows, select DirectX and leverage hardware based acceleration and effects with Direct X 9 (or higher).
The two additional software based renderers are useful because you can have your program "fall back" in case your customer's hardware doesn't meet minimum requirements for OpenGL or DirectX display









