This is an introductory example using Franklin 3D and demonstrates usage of the video driver, environment and Scene Manager.
What this Example Does
This example shows the following:
- How to initialize Franklin 3D from a Revolution script
- How to access or utilize the current video driver
- How to initialize the Scene Manager
- How to load a bitmap into the driver texture
- How to load a pre-animated mesh
- How to set up a camera
References
This example is based on the C++ based tutorial 1 of the Irrlicht Engine.









