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Asset Imports

Support >> Franklin 3D Features

import static, rigged or animated content

The Franklin 3D 1.0 specifications include support for both industry standard mesh and texture formats, allowing easy reuse and re-purposing…

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Scene Graph Management

Support >> Franklin 3D Features

mix indoor and outdoor environments

Franklin 3D uses a hierarchical scene graph to manage scenes and objects. Scene nodes are attached to each other and…

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Scene Graph Management

Support >> Franklin 3D Features

easily add, attach objects and more to the camera

Franklin 3D uses a hierarchical scene graph to manage scenes and objects. Scene nodes are attached to each other and…

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Easy Outdoor Environments

rippling, reflective liquid surfaces

Franklin 3D lets you simulate elements of the natural and not so natural world so you can create and mix…

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Easy Outdoor Environments

generate detailed, textured terrains

Easy terrain building

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Unified Experience

built in, cross platform user interfaces

Build 3D applications

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Example 1: Hello World


This is an introductory example using Franklin 3D and demonstrates usage of the video driver, environment and Scene Manager.

 What this Example Does

This example shows the following:

  • How to initialize Franklin 3D from a Revolution script
  • How to access or utilize the current video driver
  • How to initialize the Scene Manager
  • How to load a bitmap into the driver texture
  • How to load a pre-animated mesh
  • How to set up a camera
All source code for this example is available in the example Button.

References

This example is based on the C++ based tutorial 1 of the Irrlicht Engine.

 



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