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Asset Imports

Support >> Franklin 3D Features

import static, rigged or animated content

The Franklin 3D 1.0 specifications include support for both industry standard mesh and texture formats, allowing easy reuse and re-purposing…

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Scene Graph Management

Support >> Franklin 3D Features

mix indoor and outdoor environments

Franklin 3D uses a hierarchical scene graph to manage scenes and objects. Scene nodes are attached to each other and…

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Scene Graph Management

Support >> Franklin 3D Features

easily add, attach objects and more to the camera

Franklin 3D uses a hierarchical scene graph to manage scenes and objects. Scene nodes are attached to each other and…

More...
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Easy Outdoor Environments

rippling, reflective liquid surfaces

Franklin 3D lets you simulate elements of the natural and not so natural world so you can create and mix…

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Easy Outdoor Environments

generate detailed, textured terrains

Easy terrain building

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Unified Experience

built in, cross platform user interfaces

Build 3D applications

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Example 9: Mesh Loader


This example shows how to build an application for loading external 3D models.

 What this Example Does

This example shows the following:

  • How to read/write XML data for storing application preferences and show dialogs with text from stored XML
  • How to add several internal UI controls
  • How to add a skybox to a scene
  • How to load an animated model, and raise an error if the model fails to load correctly

This example shows how to create a non game application with Franklin 3D. This is a simple mesh viewer that uses several Franklin 3D APIs, the internal user interface system and XML parsing.

References

This example is based on the C++ based tutorial 9 of the Irrlicht Engine.

 



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