This example shows how to build an application for loading external 3D models.
What this Example Does
This example shows the following:
- How to read/write XML data for storing application preferences and show dialogs with text from stored XML
- How to add several internal UI controls
- How to add a skybox to a scene
- How to load an animated model, and raise an error if the model fails to load correctly
This example shows how to create a non game application with Franklin 3D. This is a simple mesh viewer that uses several Franklin 3D APIs, the internal user interface system and XML parsing.
References
This example is based on the C++ based tutorial 9 of the Irrlicht Engine.









