Franklin 3D is an easy to use, multi-platform cross-platform 3D engine for building games, simulations and 3D applications using your favorite RAD tool on Windows and Mac OS X.
10 Reasons to Make Your Next Game with Franklin 3D
- Multiple Rendering Support. The Franklin 3D engine can utilize OpenGL and DirectX 9 (and Direct X 8) rendering, with two back up, software only renderers
- Hardware Acceleration for 3D and 2D. Leverage native driver support for OpenGL and Direct X hardware acceleration; utilize the built in 2D sprite engine for your 2D game as well
- Character Animation. Morph based character animation and skeletal animation; supports importing animated and rigged character
- Single Window User Experience. Franklin 3D supports features like a 2D sprite engine, an internal graphic user interface with call backs and up to four split screens
- Effects You Need. A complete particle effects system gives you programmatic control over your smoke, flames and other effects
- Scene Control. Work with a hierarchical scene graph for programmatic adding of cameras, objects, effects and more
- Cross Platform Deployment. Include externals for development and deployment on both Windows and Mac OS X
Franklin 3D is based on the mature, open source Irrlicht Game Engine and supports the Irrlicht engine APIs within your development environment. Rather than reinvent the wheel, Franklin 3D utilizes a well tested underlying engine you can trust.









