Franklin 3D has a built in, efficient particle effects system that lets you build rich FX games and simulations. Create Particle Emitters in your scene, then apply particle Affectors to themĀ
Particle Emitters
Franklin 3D lets you attach particle emitters into your scenes easily - with control over minimum and maximum numbers per second, color and more. Turn almost anything into a particle, including animated meshes and shape based emitters.
Emitter Types: Static and animated Mesh, Box, Cylinder, Mesh, Ring, Sphere
Particle Affectors
Take control of your particles with the Affector system. Apply Affectors to your particle effects to customize their behavior.
- Particle Attraction Affector - A particle affector which attracts or detracts particles
- Particle FadeOut Affector - A particle affector which fades out the particles
- Particle Gravity Affector - A particle affector which applies gravity to particles
- ParticleRotationAffector - A particle affector which rotates the particle system









