This example shows how to use more advanced visual techniques with per-pixel lighting
What this Example Does
This example shows the following:
- How to load a .3DS model
- How to set fog parameters
- How to load a normal map
- How to load and work with height maps
This example shows how to use per pixel lighted surfaces with normal maps and parallax mapping. You will also get some code for using fox and moving particles.
References
This example is based on the C++ based tutorial 11 of the Irrlicht Engine.









