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Asset Imports

Support >> Franklin 3D Features

import static, rigged or animated content

The Franklin 3D 1.0 specifications include support for both industry standard mesh and texture formats, allowing easy reuse and re-purposing…

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Scene Graph Management

Support >> Franklin 3D Features

mix indoor and outdoor environments

Franklin 3D uses a hierarchical scene graph to manage scenes and objects. Scene nodes are attached to each other and…

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Scene Graph Management

Support >> Franklin 3D Features

easily add, attach objects and more to the camera

Franklin 3D uses a hierarchical scene graph to manage scenes and objects. Scene nodes are attached to each other and…

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Easy Outdoor Environments

rippling, reflective liquid surfaces

Franklin 3D lets you simulate elements of the natural and not so natural world so you can create and mix…

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Easy Outdoor Environments

generate detailed, textured terrains

Easy terrain building

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Unified Experience

built in, cross platform user interfaces

Build 3D applications

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Example 11: Per Pixel Lighting


This example shows how to use more advanced visual techniques with per-pixel lighting

 What this Example Does

This example shows the following:

  • How to load a .3DS model
  • How to set fog parameters
  • How to load a normal map
  • How to load and work with height maps

This example shows how to use per pixel lighted surfaces with normal maps and parallax mapping. You will also get some code for using fox and moving particles.

References

This example is based on the C++ based tutorial 11 of the Irrlicht Engine.

 



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