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Asset Imports

Support >> Franklin 3D Features

import static, rigged or animated content

The Franklin 3D 1.0 specifications include support for both industry standard mesh and texture formats, allowing easy reuse and re-purposing…

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Scene Graph Management

Support >> Franklin 3D Features

mix indoor and outdoor environments

Franklin 3D uses a hierarchical scene graph to manage scenes and objects. Scene nodes are attached to each other and…

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Scene Graph Management

Support >> Franklin 3D Features

easily add, attach objects and more to the camera

Franklin 3D uses a hierarchical scene graph to manage scenes and objects. Scene nodes are attached to each other and…

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Easy Outdoor Environments

rippling, reflective liquid surfaces

Franklin 3D lets you simulate elements of the natural and not so natural world so you can create and mix…

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Easy Outdoor Environments

generate detailed, textured terrains

Easy terrain building

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Unified Experience

built in, cross platform user interfaces

Build 3D applications

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Franklin Audio


Franklin Audio is a multi-channel audio external component on Windows and Mac OS X.

Why You Need Franklin Audio

Franklin Audio is a powerful developer external that lets you work with multi-channel audio without relying on huge audio libraries such as Apple QuickTime™. It does more though that simply load and play back sound files though, but provides a powerful bedrock of tools for delivering audio playback in a controlled way.

Franklin Audio lets you load audio into buffers and then play them back in a virtual 3D space in relation to the listener, working relative to the audio hardware in use by the listener - speakers or head phones.

The underlying technology of Franklin Audio has over 10 years of stable development and been adopted by both Apple and Nvidia as an alternative, highly efficient bedrock component on the desktop and mobile devices.



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