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Asset Imports

Support >> Franklin 3D Features

import static, rigged or animated content

The Franklin 3D 1.0 specifications include support for both industry standard mesh and texture formats, allowing easy reuse and re-purposing…

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Scene Graph Management

Support >> Franklin 3D Features

mix indoor and outdoor environments

Franklin 3D uses a hierarchical scene graph to manage scenes and objects. Scene nodes are attached to each other and…

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Scene Graph Management

Support >> Franklin 3D Features

easily add, attach objects and more to the camera

Franklin 3D uses a hierarchical scene graph to manage scenes and objects. Scene nodes are attached to each other and…

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Easy Outdoor Environments

rippling, reflective liquid surfaces

Franklin 3D lets you simulate elements of the natural and not so natural world so you can create and mix…

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Easy Outdoor Environments

generate detailed, textured terrains

Easy terrain building

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Unified Experience

built in, cross platform user interfaces

Build 3D applications

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Example 8: Special Effects


This example shows how to use stencil buffer shadows, particle effects, dynamic lights and water surfaces.

 What this Example Does

This example shows the following:

  • How to load an industry standard .3DS model
  • How to add a WaterSurfaceSceneNode for waving mesh effects
  • How to add particle emitters with parameters like direction, amount, and color
  • How to load an Direct .x based model

All source code for this example is available in the example Button.

This utilizes the Quake 3 scene from example #2.  You should be very familiar with that example before working with this one.

References

This example is based on the C++ based tutorial 8 of the Irrlicht Engine.

 



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