This example shows how to use stencil buffer shadows, particle effects, dynamic lights and water surfaces.
What this Example Does
This example shows the following:
- How to load an industry standard .3DS model
- How to add a WaterSurfaceSceneNode for waving mesh effects
- How to add particle emitters with parameters like direction, amount, and color
- How to load an Direct .x based model
All source code for this example is available in the example Button.
This utilizes the Quake 3 scene from example #2. You should be very familiar with that example before working with this one.
References
This example is based on the C++ based tutorial 8 of the Irrlicht Engine.









