This example shows how to create terrains for your games
What this Example Does
This example shows the following:
- How to load a texture map to be used for terrain
- How to load a height map to add height values to the terrain
- How to load and use collision detection for use with the terrain
- Adding skybox and skydomes
This example shows how to implement terrain based scenes. Because of how the engine uses nodes, its possible to easily mix inside and outside scenery when building games.
References
This example is based on the C++ based tutorial 12 of the Irrlicht Engine.









