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Asset Imports

Support >> Franklin 3D Features

import static, rigged or animated content

The Franklin 3D 1.0 specifications include support for both industry standard mesh and texture formats, allowing easy reuse and re-purposing…

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Scene Graph Management

Support >> Franklin 3D Features

mix indoor and outdoor environments

Franklin 3D uses a hierarchical scene graph to manage scenes and objects. Scene nodes are attached to each other and…

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Scene Graph Management

Support >> Franklin 3D Features

easily add, attach objects and more to the camera

Franklin 3D uses a hierarchical scene graph to manage scenes and objects. Scene nodes are attached to each other and…

More...
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Easy Outdoor Environments

rippling, reflective liquid surfaces

Franklin 3D lets you simulate elements of the natural and not so natural world so you can create and mix…

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Easy Outdoor Environments

generate detailed, textured terrains

Easy terrain building

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Unified Experience

built in, cross platform user interfaces

Build 3D applications

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Example 12: Terrain Rendering


This example shows how to create terrains for your games

 What this Example Does

This example shows the following:

  • How to load a texture map to be used for terrain
  • How to load a height map to add height values to the terrain
  • How to load and use collision detection for use with the terrain
  • Adding skybox and skydomes

This example shows how to implement terrain based scenes. Because of how the engine uses nodes, its possible to easily mix inside and outside scenery when building games.

References

This example is based on the C++ based tutorial 12 of the Irrlicht Engine.

 



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